Hired on to assist in the modeling, texturing and animation of assets for a wide variety of contracted projects. These included cinematic intros, box cover art, high resolution cinematic characters, low resolution realtime characters, highly detailed illustration pieces, as well as internal promotional art and animation.
My main focus was on modeling, texturing and lighting of the environments that were needed. I additionally had the opportunity to further my character modeling skills by sculpting, digitizing, and cleanup of both high and low resolution characters
■ Worked on high-resolution character for Westwood Studios Blade Runner cinematics.