Spherix Studios

Online Portfolio for David Wright


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Primary Responsibilities

Hired on to assist in the modeling, texturing and animation of assets for a wide variety of contracted projects. These included cinematic intros, box cover art, high resolution cinematic characters, low resolution realtime characters, highly detailed illustration pieces, as well as internal promotional art and animation.

My main focus was on modeling, texturing and lighting of the environments that were needed. I additionally had the opportunity to further my character modeling skills by sculpting, digitizing, and cleanup of both high and low resolution characters

Personal Achievements

■ Worked on high-resolution character for Westwood Studios Blade Runner cinematics.
■ Low polygon characters for Behaviour Interactive’s Jersey Devil.
■ Worked on animation projects for Novell, Iomega, and Marvel Interactive.
■ Created and textured all environments and approximately 30 seconds of finished animation for ending cinematics for Ritual’s game SIN.
■ Created environments, character elements and props for illustration artwork Ritual, Crystal Dynamics and Activision.